prokopetz:

Dealing with death in tabletop RPGs:

  • Miraculously returned to life by kindly old priest
  • Soul implanted in clockwork robot by ethically dubious wizard
  • Filthy druid speed-runs cycle of reincarnation, brings you back as an owl
  • Replaced by identical twin with suspiciously similar name seeking revenge for death of sibling
  • Talk GM into making the next adventure a flashback to before you died

  • Promote familiar or animal companion to player character status
  • Apply ghost template and continue adventuring, but now with awesome ghost powers
  • Invoke β€œyou keep what you kill” and declare that the monster that killed you is now your character
  • Just show up again next session, claim to have been on vacation, and refuse to acknowledge any suggestion to the contrary
  • Actually roll up a new character

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