The concept of some humanoid or near-humanoid species being
naturally inclined to evil is a racist one, and, unfortunately, a prevalent one
in Dungeons & Dragons, exacerbated by the fact that these āevil speciesā
are frequently the āuglyā ones. Drow are a particularly glaring example – āmade black because of their āevilāā?! Fuck you – but the duergar – āthe
slaves ⦠learned only to enslave, really makes you think donāt itā – and
the orcs – āthey feel the CALL to evil in their Gruumshy HEARTSā – are also
super not good. (Thereās also a fair degree of ableism, with āinsaneā monsters
– in such cases, I honestly think āunalignedā would be a better description for
ātoo far gone to understand moralityā. Evil implies a choice.) Honestly, I wouldnāt mind so much if these werenāt supposed
to be naturally-occurring species – always evil demons or fey are fine, because
theyāre made of magic and stories, although care should of course
be taken not to make them look like naturally-occurring species – but
elves are really just fragile pointy-eared monkeys, and they have excuses. However, these evil humanoids are also genre staples and
often quite aesthetically good. To that end, I offer the Unfucking D&D Guide, which provides what I think are solutions to this
problem. (It should be noted that I am whiter than plain yogurt, so my ideas
should be taken with a grain of salt and definitely not take precedence over
the ideas of non-white folks. If Iāve said something fucked-up in this, please
let me know and Iāll fix it.)
Duergar. Keep the āenslaved by illithids, made grim
& psionicā bit, toss the ālearnt evil from themā part. The duergar are
joyless, or can appear so – you can play them either as gloomy and fatalistic
or as eccentric and unreasonably concerned with ācorruptionā – but despite
whatever mood they possess, make sure that they are thoroughly dedicated to
making sure the horrors of the Underdark stay in the Underdark, and are as
righteous and honorable as their hill and mountain cousins.
Derro. The derro are an āinsaneā species; I bring
them up only because I saw them confused with duergar in one post about racism
in D&D. Their lore has not been constant – the current lore is ādwarves
enslaved by illithids, tortured into madness, and now theyāre eeeeeeeevilā,
which is ableist, not racist – but their metatextual origin is among the detrimental robots, or Deros, of pulp author Richard Sharpe
Shaverās stories (or possibly delusions). āBorn from the dreams of a mad authorā would actually be good lore
if you can make that author a tragic sufferer of schizophrenia in a time before
it was understood rather than an ~*~eViL mAdMaN~*~, but in any event, change
their type to construct, fey, or fiend, and, most importantly, donāt take
them seriously. The derro are pulp villains, and their evil is
grandiose and nonsensical. They ought not to be seen as realistic; they ought
to be seen as Snidely Whiplash, Commander Claw, or Heinz Doofenshmirtz. āReasonsā
are for other genres.
Drow. Return drow to their mythical roots as trow,
nocturnal hunters, tricksters, and magical artisans dwelling in the hollow
hills. Thereās high and wood elves; dark elves can find a niche. Lolthite culture is good villain fodder, but make sure that you can handle an āevil religionā,
and make sure that all types of elves participate.
Goblinoids and trolls. Make them fey, and abandon
Tolkien for Rossetti and folktale. Goblins make cruel bargains; hobgoblins
attend faerie courts; bugbears hide in closets and create electricity from feed
on childrenās screams; trolls lurk under bridges and love riddles. As fey, theyāre
not evil, simply alien and lacking in empathy towards mortals.
Gnolls. If you use the Voloās lore, change
their type to fiend and be done with it. If you want to have them be natural
humanoids, go read Ursula Vernonās Digger for the best-written
hyaena-furries in literature and base gnolls off that once youāre done crying.
Kobolds. Kobolds are already draconic cleaner wrasses
in lore; thereās no reason that metallic dragons canāt enjoy them as well and
influence some populations to good.
Illithids. The mind flayers certainly have great
potential as villains. However, there is nothing about their psychology that
impels them thither. Their biological requirements could easily be met by
feeding on those close to death, whom I might imagine would willingly donate
their brains as food or tadpole incubators in exchange for a painless death and
the surety that their memories would live on in the illithid. Also, create
food and water spells exist.
Ogres. Ogres are wilderness-dwellers who prefer to
maintain their personal territories through fear instead of actual force of
arms; the idea of the monstrous, anthropophagous ogre is a deliberate sham.
They are actually capable of great heroism, even if they arenāt exactly the
sharpest tools in the shed and okay to be honest I started out trying to build
up to a Shrek joke but I think Iād take this over canon lore.
Orcs. Orcs are an easy fix; all you need to do is
remove Gruumsh from the equation and they donāt have a bullshit ācall to evilā;
in Eberron, without objective gods, the people of the Shadow Marches believe
that half-orcs are the proof that orcs and humans are one people, so thereās
even in-game precedent for orcs as members of society.
Yuan-ti. There are two ways to do this. One is to
dump all the lore and just have sexy snake cults, although donāt dress them
like Asian or Aztec stereotypes like a lot of the art does. (The 3.5 Monster
Manual yuan-ti pureblood looks like sheās constantly accompanied by an
inappropriate bamboo flute riff, I swear to Istus.) A sexy snake cult (and I am
including malisons, abominations, and anathemas in the term āsexyā, not just
purebloods) should be fun for everyone.
The other way is to keep their personalities and dump
everything else, because if you keep that, you get truly excellent
villains. I mean, these fuckers. How dare they drag something as pure as snakes into their Ayn Rand bullshit. Villain yuan-ti should be
something transformed from willing or deluded humanoids (histachii raise
the sacred snakes and the children of the yuan-ti, who possess their parentsā
original race at birth). Couple that with the fact that since snakes very
definitely have emotions, yuan-ti logically should as well, which means that
they only think theyāre above emotions. Now you have Objectivists roped
into a magical pyramid scheme, which should offend no-one who doesnāt deserve
it. You can mourn for the beings they once were, or just laugh in their dumb
faces. Also, the sexy ones all look like Ayn Rand.
hey real quick request before i go to bed: reblog this post to spite tumblr user bravestcolour and all their uncritical ilk, who asked me if this post was a joke and who spat back the benefit of the doubt i gave them back in my face
This is right up there with my rantĀ āTolkien is not your GM.āĀ
āItās bad to have robots and dragonfolk and half-angels as standard playable races in your RPG, because they impose a bunch of specific assumptions on peopleās homebrew settings. Unlike Tolkien-style elves, dwaves and hobbits, which are perfectly generic and encode no setting assumptions whatsoever.ā
And itās not just the Tolkien stuff, either. There are people who will argue with a straight face that allowing players even the option of being, like, psychic werewolves or whatever represents an attempt to dictate to GMs how to run their games, but theyāre perfectly okay the very same rulebook assuming that every single setting it could possibly be played in must include a subterranean empire of spider-worshiping David Bowie expies with goofy darkness powers because that in particular is a standard player character background. Like, do you not get that the latter is just as weirdly specific as the former?
Your party is an acrophobic harpy, a hydrophobic mermaid, a claustrophobic dwarf and a pyrophoboic salamander who together form theĀ āInarticulate Screaming Guildā
New d&d dice proposal called lucked or fucked: a d20 but ten sides have 1s and ten sides have 20s, so you crit no matter what but itās always a guessing game for which way it goes. To be used on really important, make-or-break-the-campaign rolls
Ya I know you could use a coin but listen. Itās not about the outcome, itās about the Dramaā¢
shit tier: using orcs as a stock evil race without character or morals ok tier: acknowledging orcs are people with thoughts and aspirations beyond pillagingĀ good tier: fleshed out orc characters with complex personalities god tier: gay orcs kissing